Role Playing Games

$24.99
This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for each of the seven different factions of the Woodland.
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$24.99
This Root: The RPG GM accessory pack includes a trifold GM screen featuring tools, tables, and information for running the game, alongside two custom notepads for tacking your campaign!
Out of stock

$39.99
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games. It expands the core game to include the first four expansion factors!
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$34.99
in stock
RuneQuest Red Book of Magic
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$29.99
The RuneQuest Starter Set contains everything you need to play the world’s best roleplaying game of gods, cults, magic, family, and fantasy!
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$50.00
in stock
Earth needs allies and it's up to the fleet of the SDF3 and Admiral Hunter to find them and enlist their aid. Find out who the traitor is among the races while you join the fleet in search of adventure and prosperity. This book picks up where Macross left off, with new foes, new equipment and new mecha.
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$19.99
This is no simple reprint! Pinnacle Entertainment’s classic Savage Worlds setting with super-villains saving the earth has returned better than ever. It’s reformatted to the wildly popular Savage Worlds: Explorers Edition-size paperback with updated rules. The plot has been expanded to include a new ending, giving you 110% of the story of the first edition. The new edition also has new art, with two dozen pieces added.
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$50.00
in stock

Pulp Fantastic contains everything you need to create your own high-octane pulp adventures featuring masked avengers, mad scientists, gritty gumshoes or any other kind of pulp hero you can imagine. Included are a gazetteer and timeline of the Pulp Era, rules for creating vile villains and strange inventions, and a bestiary of monstrous creatures! Adventure calls! Will you answer?

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$30.00
65 million years have separated the ages of man and dinosaur. Until now. Sometime in the 21st Century, something broke the world. No one knows for sure what happened. Solar flares, war, global warming, pollution and environmental collapse, or perhaps a combination of all of them. Perhaps it was something much stranger. All we know is that mankind fled the surface, retreating into vast underground shelters where they could wait out the centuries until the earth was habitable once more. But when we emerged from the darkness and prepared to retake our world, it was not as we remembered it. Something had happened to the world that once was. In the centuries without man, nature wound back the clock, returning the planet to an earlier, cleaner, more primal age. An age of dinosaurs. Now humanity must choose – do we fight to reclaim our past, or do we make peace with the present and embrace a simpler future? Armed with the skills and technologies of our ancestors, do we struggle to recreate former glories, or will we use the second chance we have been given to avoid the mistakes of the past? Will human nature even give us the choice? Will we exterminate the reborn dinosaurs, enslave them, or something else? What will be our Dinosaur Protocol?
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$74.99
Shadow Light UV Reactive Elixir Liquid Core Dice Set
Out of stock

$49.99
Shadowrun 1st Edition Rulebook
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$49.99
Shadowrun Falling Point
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$49.99
Shadowrun Lethal Harvest
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$39.99
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto.
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$24.99
A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.
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$39.99
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
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$44.99
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer.
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$44.99
Double Clutch gives riggers a host of new options, including all sorts of vehicles and drones, as well as rules for customizing vehicles, making their own vehicles, and customizing their character to be the best rigger around. Everything they want is here.
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$14.99

Gun Rack features 55 cards, covering dozens of guns, swords and beyond, plus quick reference cards to help make combat easier for players!

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$19.99
Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they’re in here, too, with a quick backstory, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips and in your game!
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$14.99
Shadow Points features thirty such locations on handy cards, with an illustration to provide the basic look of each building, along with information entrances and exits, security profile, people who might be present, special features, and fun ways to use the location in your game.
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$49.99
The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.
Out of stock

$19.99
This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the screen. Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. Reference sheets for the players provide easy access to critical information.
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$39.99
The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the spotlight it deserves, letting users take in the full details of these images. Whether you`re using them as a game aid, art collection, or functioning tarot deck, these cards do their job beautifully!
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